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Case Study

Ancient Egypt – Combining AR, VR and Expert Video to Raise Literacy Standards

Ancient Egypt is a firm favourite in Primary schools and key to the KS2 History curriculum; here’s your chance to bring it to life more than ever before.

The challenge

Quote from Katie Usher

It helps ensure that no child is left behind in their learning as the range of resources helped differentiate the more complex aspects of the topic
Katie Usher Year 6 Teacher, St Peter Primary School, Coggeshall

What did you do?

Why did you do it?

How did you do it?

We used Class VR management software to ensure that the VR headsets were used appropriately and efficiently during lesson time. The software helped control access to different VR resources ensuring that a range of experiences were accessed for each members of the class.

Children using VR headset for Ancient Egypt Lesson
Child using VR headset
VR resource for Ancient Egypt in action
Historian looking at mummy tomb
Child using Ipad for Ancient Egypt lesson
Child discussing Ancient Egypt with Teacher

What was the impact on learning?

We found the expert video content promoted the use of specialist vocabulary and helped increase the range of adjectives used to describe the experiences they had within the virtual world.

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