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Case Study

Space Adventures at Anson Primary School

Quote from Simon Pile

'Space Adventures gives children an opportunity to focus on their English skills, but also math, maths, science and computing. Whilst empathising with the main characters involved, it's a great opportunity to increase creativity in STEM subjects.'
Simon Pile Headteacher - Anson Primary School

What did you do?

Space Adventures was used to support the Core Subjects and Computing. Through reading the unique story, watching the astronaut blogs, and exploring the maths and science behind the adventures, the children have had a creative and emotional response to the material.

The children have been:

  • Filmed their own Space Adventures using green screen techniques
  • Recorded their own music inspired by the story
  • Created their own animations using the Scratch coding platform
  • Learnt about anti-gravity
  • Used Virtual Reality to explore the surface of the moon

Why did you do it?

We used Space Adventures as a stimulating way of generating discussions using new knowledge and understanding developed during the topic work. The children explored the scale of impact of humans on the planet and at what price we would leave the earth to secure even more resources to support our everyday life on earth.

It offered a unique opportunity to focus on the English, Science, Maths and Computing curriculum skills while empathising with the main characters involved. Space Adventures offers a great opportunity to increase creativity within stem subjects.

The challenge

The students came from 5 different schools; 3 from London, one from Birmingham and one from Milton Keynes.

The students needed to adapt to new technology, new teachers and new students in their class.

The loaned equipment from Google was being used on an office environment wifi infrastructure.

How did you do it?

We used green screen techniques for the children to act out their own Space Adventures. As we are involved in the VR Champions pilot project, we were able to use the Class VR system to explore the surface of the moon.

We used iPads to create our own music inspired by the scenes from the story and used the Scratch coding platform to recreate scenes from the storyline.

How did you do it?

We used green screen techniques for the children to act out their own Space Adventures. As we are involved in the VR Champions pilot project, we were able to use the Class VR system to explore the surface of the moon.

We used iPads to create our own music inspired by the scenes from the story and used the Scratch coding platform to recreate scenes from the storyline.

What was the impact on learning?

The children loved the blend of core subjects and Computing but all through a creative framework, so they could express their own feelings as well as share their understanding and knowledge learnt along the journey to space (and back!)

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